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Join The Community!AcademyAbout HGPE
  • Hitchhiker's Guide to Privacy Engineering
    • โ“What is HGPE?
      • โš–๏ธWho is this for?
      • ๐Ÿง™โ€โ™‚๏ธPrivacy Engineering
      • ๐ŸŽจCreative Privacy
      • ๐Ÿ”ฎGenerative AI
      • ๐Ÿง‘โ€๐Ÿ’ปAbout the Author
  • ๐Ÿง™โ€โ™‚๏ธThe Ethical AI Governance Playbook 2025 Edition
    • ๐Ÿค–Chapter 1 : AI Literacy
    • ๐ŸŒChapter 2 : AI Governance in the 21st Century
    • โŒ›Chapter 3 - Getting Started with AI Act Compliance
    • ๐Ÿš€Chapter 4 : Rise of AI Governance: Building Ethical & Compliant AI
    • Chapter 5 : Introduction to the Lifecycle of AI
  • ๐ŸŽ“Privacy Engineering Field Guide Season 1
    • โ“Decoding the Digital World: Exploring Everyday Technology
    • ๐Ÿ‘๏ธIntroduction: Why Privacy Matters?
      • Age of Mass Surveillance
      • Privacy & Democracy
      • Privacy & Government Surveillance
    • โšกChapter 1 : How Computers Work?
      • Electricity
      • Bits
      • Logic Gates
      • Central Processing Unit (CPU)
      • Graphic Processing Unit (GPU)
      • Motherboard
      • Data Storage
      • Databases
      • Operating System (OS)
      • Computer Code
      • Programming Languages
      • The File System
      • Bugs and Errors
      • Computer Virus
      • Internet of Things (IoT)
      • Cloud Computing
    • ๐Ÿ›ฐ๏ธChapter 2 : How the internet works?
      • Physical Infrastructure
      • Network and Protocols
      • Switch
      • Routers
      • IP Address
      • Domain Name System (DNS)
      • Mac Address
      • TCP / IP
      • OSI Model
      • Packets
      • The Client - Server Architecture
      • Secure Socket Shell (SSH)
      • Transport Layer Security (TLS)
      • Firewall
      • Tunnels and VPNs
      • Proxy Server
    • ๐Ÿ–ฅ๏ธChapter 3 : How Websites Work?
      • HTML
      • CSS
      • Javascript
      • Web Server
      • Browser
      • HTTP
      • Databases
      • Front End (Client Side)
      • Back End (Server Side)
      • Cookies
      • Local Storage
      • Session Storage
      • IndexedDB
      • XHR Requests
      • Web APIs
      • Webhooks
      • Email Server
      • HTTPS
      • Web Application Firewall
      • Single Sign-on (SS0)
      • OAuth 2.0
      • Pixels
      • Canvas Fingerprinting
      • Email Tracking
      • Containers
      • CI/CD
      • Kubernetes
      • Serverless Architecture
    • โš›๏ธChapter 4 : How Quantum Computers Work?
      • Quantum Properties
      • Quantum Bits (Qubits)
      • Decoherence
      • Quantum Circuits
      • Quantum Algorithms
      • Quantum Sensing
      • Post-Quantum Cryptography
    • ๐Ÿ“ณChapter 5 : Mobile Apps and Privacy
      • Battery
      • Processor
      • Mobile Operating Systems
      • Mobile Data Storage
      • Cellular Data
      • Mobile Device Sensors
      • Wireless Connectivity
      • Camera & Microphone
      • Mobile Apps
      • Software Development Kits (SDKs)
      • Mobile Device Identifiers
      • Bring Your Own Device (BYOD)
  • ๐Ÿ•ต๏ธโ€โ™‚๏ธPrivacy Engineering Field Guide Season 2
    • โ“Introduction to Privacy Engineering for Non-Techs
      • ๐ŸŽญChapter 1 : Digital Identities
        • What is identity?
        • Authentication Flows
        • Authentication vs. Authorization
        • OAuth 2.0
        • OpenID Connect (OIDC)
        • Self Sovereign Identities
        • Decentralized Identifiers
        • eIDAS
      • ๐Ÿ‘๏ธโ€๐Ÿ—จ๏ธChapter 2 : De-Identification
        • Introduction to De-Identification?
        • Input / Output Privacy
        • De-identification Strategies
        • K-Anonymity
        • Differential Privacy
        • Privacy Threat Modeling
  • ๐Ÿ“–HGPE Story and Lore
    • ๐ŸชฆChapter 1 : The Prologue
    • โ˜„๏ธChapter 2 : Battle for Earth
    • ๐Ÿฆ Chapter 3 : A Nightmare To Remember
    • ๐Ÿง™โ€โ™‚๏ธChapter 4 : The Academy
    • ๐ŸŒƒChapter 5: The Approaching Darkness
    • โš”๏ธChapter 6 : The Invasion
    • ๐ŸฐChapter 7 : The Fall of the Academy
    • ๐Ÿ›ฉ๏ธChapter 8 : The Escape
    • ๐ŸชChapter 9 : The Moon Cave
    • ๐Ÿฆ‡Chapter 10: Queen of Darkness
  • ๐Ÿ“บVideos, Audio Book and Soundtracks
    • ๐ŸŽงReading Episodes
    • ๐ŸŽนSoundtracks
  • ๐Ÿ‘พHGPE Privacy Games and Challenges
    • ๐ŸŽฎData Privacy Day'23 / Privacy Treasure Hunt Game
    • ๐ŸงฉPrivacy Quest
  • ๐Ÿ“ฌSubscribe Now!
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  • What is a bug?
  • Why do we call it a bug?

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  1. ๐ŸŽ“Privacy Engineering Field Guide Season 1
  2. โšกChapter 1 : How Computers Work?

Bugs and Errors

A bug produces unexpected results or causes a system to behave unexpectedly.

PreviousThe File SystemNextComputer Virus

Last updated 2 years ago

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What is a bug?

A bug refers to an error, fault, or flaw in any computer program or hardware system.

A bug produces unexpected results or causes a system to behave unexpectedly. In short, it is any behavior or results that a program or system gets but was not designed to do.

Why do we call it a bug?

In the early days of computing, there were components that two pieces of metal had to touch to make the electricity go where it need to go.

Sometimes, the machines stopped working correctly, and when they investigated what was going on they found something wedged in between two of these pieces of metal that were supposed to touch each other.

IT WAS A LITERAL BUG! A moth to be precise had crawled inside the machine and had gotten itself wedged in between pieces of metal that were supposed to touch each other. Then they removed the bug, and hence the saying โ€œThere was a bug in the computer.โ€ was created.

There are two main classes of computer bugs: hardware and software.

A hardware bug actually means that the computer is broken. This could be as serious as you turn the computer on, and it catches fire, or there is one byte in the RAM where one bit is not functioning correctly.

A software bug is basically an error in your code due to which you don't get the expected output. And debugging is the removal of errors in your code, to ensure you get the desired output.

After the explosion, the heat caused by the explosion caused thousands of mutations to happen to the Shadow Matter before everything is over. The Dark Entity, as named by Order of Epoch, is what the Shadow Matter evolved to in a matter of hours after the explosion. - Journals of Order of Epoch, 2235
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